Unbound vs Primordial in Anime Expeditions Traits

Compare Unbound and Primordial rates, pity, damage, speed, and range bonuses, then choose based on unit role and reroll budget.

Side-by-side launch snapshot

TraitRatePityDamageSPARange
Unbound0.1%1,500+350%-5%+10%
Primordial0.2%750+35%-15%+20%

These figures are community-reported launch values, not a permanent official specification.

When Unbound is the target

Unbound is the pure damage headline. It is most attractive when the unit already has enough attack speed and coverage, and when the expected reroll cost does not prevent more important team upgrades.

When Primordial can be better

Primordial offers a broader mix: faster attacks and more range alongside damage. That can improve route coverage, effect application, or consistency on maps where a raw damage multiplier cannot reach the right targets.

The practical decision

Do not reroll a strong Primordial automatically. Test the unit on the stage you care about, estimate the Trait Crystal budget to chase a 0.1% result, and preserve working teams before optimizing a showcase number.

Unbound vs Primordial in Anime Expeditions Traits — Anime Expeditions Guide