Unbound vs Primordial in Anime Expeditions Traits
Compare Unbound and Primordial rates, pity, damage, speed, and range bonuses, then choose based on unit role and reroll budget.
Side-by-side launch snapshot
| Trait | Rate | Pity | Damage | SPA | Range |
|---|---|---|---|---|---|
| Unbound | 0.1% | 1,500 | +350% | -5% | +10% |
| Primordial | 0.2% | 750 | +35% | -15% | +20% |
These figures are community-reported launch values, not a permanent official specification.
When Unbound is the target
Unbound is the pure damage headline. It is most attractive when the unit already has enough attack speed and coverage, and when the expected reroll cost does not prevent more important team upgrades.
When Primordial can be better
Primordial offers a broader mix: faster attacks and more range alongside damage. That can improve route coverage, effect application, or consistency on maps where a raw damage multiplier cannot reach the right targets.
The practical decision
Do not reroll a strong Primordial automatically. Test the unit on the stage you care about, estimate the Trait Crystal budget to chase a 0.1% result, and preserve working teams before optimizing a showcase number.
Related Guides
Anime Expeditions Trait Reroll and Pity Guide
Learn where to reroll traits, how rare-trait pity is reported to work, and when to keep a useful roll instead of chasing Unbound.
Anime Expeditions Traits List, Rates and Effects
Compare all reported Anime Expeditions traits, roll rates, effects, and pity values in a dated launch snapshot with verification notes.
Best Anime Expeditions Traits by Unit Role
Match damage, speed, range, critical, income, and experience traits to DPS, support, farm, leveling, and DOT roles.